GLLS2007: Role of Gaming in Libraries
Scott Nicholson, Syracuse University SIS
- 2nd part of "bearded white guy trilogy"
- lack of basic research in gaming and libraries
- study #1: "role of gaming in libraries: taking the pulse"
- study #2: "gaming census" - not out yet
- {i lost the game. but everyone wins one!}
- supporting gaming in library isn't anything new - had chess club etc back in the day
- almost half of libs surveyed supported board games
- about 75% support gaming/ about 80% let people play online on lib computers
- 44% of libs in survey 2 that supported gaming programs circulated games
- gaming in libs isn't just DDR, it is board games etc too
- 2,473 gaming programs in 2006 described/ 179 unique programs - lots of repeats because popular
- half of gaming competitive, more in academic libraries
- most programs console games: half of all programs DDR!
- why? mostly to provide some sort of entertainment, also support current users and attract underserved users/ increase role as community hub
- #1 single goal = bring in new users, entertainment is way down list of single most impt goals
- 77% of game program attendees came back for non-game related library services (more than used other services at time of game program)
- 73% improved social connections w/ friends
- 65% improved social connection w/ strangers
- entertainment not main goal, focus was on patrons
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